![]() Unfortunately, every encounter takes almost a good 15 to 30 minutes to get through. This wouldn’t be so bad if the combat sections could be resolved quickly. It almost kills all the fun of exploring when you have to do battle around every corner. The other thing that holds exploration back is the sheer number of enemies you encounter in the town. But again, They would constantly lead me astray, telling me to head in one direction that leads to a dead end. The only way I could navigate the town is the various signposts that tell me what direction to reach the various town sectors. The problem is every time I went north I would run into a dead end. During a quest, the quest giver told me to head north to reach the Port, and that’s all the information I was given. As I explored the towns, various sectors started to blend, and I lost my way a lot. One major downside to exploring the town or even navigating it is the lack of a map. Terrible Navigation Leaves You Running In Circles Instead Of Exploring You can also acquire some side quests from citizens stuck in their homes by simply knocking on their doors though you need to make sure their porch light is on first. The town itself is well designed, and I truly enjoyed exploring it when I wasn’t engaged in a story mission. It’s also where most of your side quests come from as well. This resistance group allows you to recruit new members to your party and buy and sell new weapons and armor. Keeping the fog at bay, this group recruits the mercenaries to help evacuate the remaining citizens out of the town and provide vital intel on the cult. ![]() Most of the town’s citizens have locked themselves in their homes to avoid the cult and the fog, but a small group of people has started to fight back.
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